Nintendo's Monopolistic Empire
At the end of the eighties, the video game industry in the United States and around the world belonged to one absolute ruler: Nintendo. After the historic market crash of 1983, the Japanese corporation led with an iron fist by Hiroshi Yamauchi resurrected the sector with the Nintendo Entertainment System. The company controlled more than ninety percent of the Western market, imposing draconian business conditions on retailers and game developers.
To release a game on Nintendo's system, development companies were forced to sign strict exclusivity contracts, limiting the number of annual titles and submitting to prior moral censorship by the Kyoto giant. Furthermore, Nintendo held a monopoly on manufacturing the cartridges, charging exorbitant prices and controlling inventory arbitrarily. Corporate arrogance ran so deep that company executives genuinely believed in their own eternal omnipotence over consumers.
In emerging markets like Brazil, video games were still in their infancy as luxury goods brought from abroad or cloned by local hardware manufacturers. Nintendo's sense of power seemed unshakeable, but its authoritarian posture began to sow quiet discontent among retailers and partner studios. The ground was fertile for a commercial revolution that no one in Japan could foresee.
